Information for RPM libretro-gambatte-0-0.9.20230324gitc21b9fb.17.fc38.riscv64.rpm
ID | 1021277 | ||||||||||||||||||||||||
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Name | libretro-gambatte | ||||||||||||||||||||||||
Version | 0 | ||||||||||||||||||||||||
Release | 0.9.20230324gitc21b9fb.17.fc38 | ||||||||||||||||||||||||
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Arch | riscv64 | ||||||||||||||||||||||||
Summary | Libretro implementation of libgambatte | ||||||||||||||||||||||||
Description | Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X. The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable). | ||||||||||||||||||||||||
Build Time | 2023-06-07 12:51:46 GMT | ||||||||||||||||||||||||
Size | 233.75 KB | ||||||||||||||||||||||||
cbc54b5dc4c2964a11a1aa180bee3efc | |||||||||||||||||||||||||
License | GPLv2 | ||||||||||||||||||||||||
Buildroot | f38-build-720587-97663 | ||||||||||||||||||||||||
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Component of | No Buildroots |