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Information for RPM mingw-angleproject-0-0.23.git8613f49.fc30.src.rpm

ID355050
Namemingw-angleproject
Version0
Release0.23.git8613f49.fc30
Epoch
Archsrc
SummaryAlmost Native Graphics Layer Engine
DescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
Build Time2019-02-01 21:51:13 GMT
Size2.60 MB
f9d7582ceb9b68c03ef4469bc5512c0d
LicenseBSD
Provides No Provides
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
gyp
libtool
mingw32-filesystem >= 95
mingw32-gcc-c++
mingw64-filesystem >= 95
mingw64-gcc-c++
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
1 through 22 of 22
Name ascending sort Size
0001-ANGLE-Improve-Windows-Phone-Support.patch20.37 KB
0002-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch2.10 KB
0002-ANGLE-Fix-compilation-with-MinGW.patch25.40 KB
0003-ANGLE-Add-support-for-querying-platform-device.patch3.59 KB
0004-ANGLE-Allow-Windows-Phone-to-communicate-swap-region.patch6.75 KB
0005-ANGLE-Fix-compilation-without-d3d11.patch2.45 KB
0006-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-requirements.patch2.56 KB
0007-ANGLE-D3D11-Suppress-keyboard-handling-of-DXGI.patch2.04 KB
0008-ANGLE-Use-pixel-sizes-in-the-XAML-swap-chain.patch18.43 KB
0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch1.08 KB
0010-ANGLE-fixed-usage-of-shared-handles-for-WinRT-WinPho.patch2.29 KB
0012-ANGLE-Fix-initialization-of-zero-sized-window.patch1.62 KB
angle-8613f49.tar.gz2.56 MB
angle_export-shader-symbols.patch1.97 KB
angle_include-import-library-and-use-def-file.patch1.57 KB
angle_ptrdiff.patch4.13 KB
angle_python2.patch4.08 KB
libEGL.def2.22 KB
libEGL_mingw32.def2.35 KB
libGLESv2.def12.31 KB
libGLESv2_mingw32.def14.97 KB
mingw-angleproject.spec16.48 KB
Component of No Buildroots