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Information for RPM SDL2_sound-2.0.1-3.fc37.src.rpm

ID800064
NameSDL2_sound
Version2.0.1
Release3.fc37
Epoch
Archsrc
SummaryAn abstract soundfile decoder library
DescriptionSDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .OGG. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
Build Time2022-09-10 15:54:22 GMT
Size446.19 KB
cc16ef0ddd94082e960fb3e77c84f6e6
Licensezlib and LGPLv2+
Buildrootf37-build-636431-69968
Provides
SDL2_sound = 2.0.1-3.fc37
SDL2_sound-debuginfo = 2.0.1-3.fc37
SDL2_sound-debugsource = 2.0.1-3.fc37
SDL2_sound-devel = 2.0.1-3.fc37
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
SDL2-devel
cmake
doxygen
gcc-c++
make
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
1 through 2 of 2
Name ascending sort Size
SDL2_sound-2.0.1.tar.gz433.28 KB
SDL2_sound.spec3.39 KB
Component of No Buildroots