Sun, 16 Jun 2024 16:16:00 UTC | login

Information for RPM mingw-angleproject-0-0.15.git.30d6c2.20141113.fc25.src.rpm

ID8266
Namemingw-angleproject
Version0
Release0.15.git.30d6c2.20141113.fc25
Epoch
Archsrc
SummaryAlmost Native Graphics Layer Engine
DescriptionANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment. Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
Build Time2016-05-07 13:37:00 GMT
Size1.50 MB
181d348da0453dd1d82e274738cfa40b
LicenseBSD
Provides No Provides
Obsoletes No Obsoletes
Conflicts No Conflicts
Requires
gyp
mingw32-filesystem >= 95
mingw32-gcc-c++
mingw64-filesystem >= 95
mingw64-gcc-c++
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
Recommends No Recommends
Suggests No Suggests
Supplements No Supplements
Enhances No Enhances
Files
1 through 27 of 27
Name ascending sort Size
0000-General-fixes-for-ANGLE-2.1.patch21.95 KB
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch3.76 KB
0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch2.14 KB
0009-ANGLE-Support-WinRT.patch34.07 KB
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch32.24 KB
0012-ANGLE-fix-semantic-index-lookup.patch2.73 KB
0013-ANGLE-Add-support-for-querying-platform-device.patch3.16 KB
0014-Let-ANGLE-use-multithreaded-devices-if-necessary.patch3.21 KB
0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch19.55 KB
0016-ANGLE-Fix-compilation-with-MinGW-D3D11.patch7.94 KB
0017-ANGLE-Fix-compilation-with-D3D9.patch2.44 KB
0018-ANGLE-Fix-releasing-textures-after-we-kill-D3D11.patch4.16 KB
angle-gcc6-fix.patch402.00 B
angle-git-30d6c2.tar.bz21.44 MB
angleproject-disable-debug-annotations.patch1.13 KB
angleproject-export-shader-symbols.patch1.67 KB
angleproject-include-import-library-and-use-def-file.patch1.37 KB
angleproject-prevent-multiple-definition-errors.patch1.49 KB
angleproject-undo-mingw-org-compatibility.patch380.00 B
angleproject-undo-mingw-org-compatibility2.patch469.00 B
angleproject-undo-shader-renames.patch9.20 KB
angleproject-use-constructors-instead-of-DllMain.patch1.62 KB
commit-409078f14.86 KB
commit-4de44cb27.19 KB
libEGL_mingw32.def1.62 KB
libGLESv2_mingw32.def14.10 KB
mingw-angleproject.spec17.00 KB
Component of No Buildroots