Information for RPM libretro-gambatte-0-0.9.20220822git7e02df6.16.fc38.src.rpm
ID | 953727 | ||||||||||
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Name | libretro-gambatte | ||||||||||
Version | 0 | ||||||||||
Release | 0.9.20220822git7e02df6.16.fc38 | ||||||||||
Epoch | |||||||||||
Arch | src | ||||||||||
Summary | Libretro implementation of libgambatte | ||||||||||
Description | Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X. The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable). | ||||||||||
Build Time | 2023-03-10 12:01:38 GMT | ||||||||||
Size | 593.06 KB | ||||||||||
e13052cc03d27c3dac31c9add019b8a2 | |||||||||||
License | GPLv2 | ||||||||||
Buildroot | f38-build-691727-82945 | ||||||||||
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